I played Mortal Kombat, Prince of Persia, NFS, and a bunch of other games as a kid. That feels like decades ago (oh, wait. Just the one decade).
Gamification has become a pretty big thing now, with apps and games to make you build stuff, and farm stuff, and be eco-friendly.
Apparently, my generation aka the Millenials has a constant need for gratification and approval, and games, in which one is constantly doing something and earning points, can fill the void.
In 205 words, here’s my game concept.
*
How about a game in which every single thing, person, and creature has the potential to be a surprise (or a shock)?
For instance, the knight would take off his helmet and show that he is in fact a she; the dragon would be water-breathing and generous with gold; the mouse would hate cheese and laugh at cats; the poisonous fruit would in fact be healthy; the beanstalk would be the giant; the witches would be warlocks; the ghosts friendly, and the candy would not be crush-able.
You would get points by averting the shocks and collecting the surprises before they revealed themselves. Reach the end of a level and you get an extra nose (good for a couple of sniffs) so you can scent the fake.
Too many false claims – say three- and you lose a life. Game over, because you only had one to begin with. Back to the beginning with you.
It would be a great way to bust stereotypes, at the same time warning people never to be too trusting. Also a fab way to reiterate that what you see isn’t always what you get.
What would it be called? Hmm. I don’t have a name for it yet. Suggestions, anyone?
*
Day 36: Get the Hulk, the TMNT, and the Mask together for a networking event